Sem 2 Round up: Education
Education. Welcome to the second of four parts rounding up the entirety of my semester 2. Due to the nature of my work, a lot of the time I won't be able to discuss/ disclose the project until a certain amount of time or until the project is finalised, this is why there has been a lack of posts over the past months. Education Is one of the main focuses of my MA. As I venture into the depths of Unreal Engine's limitless potential, I've found so many was to teach and educate, not only younger demographics, but also educate older generations.
The first one is a light project. This short demo was created using Facebook's amazing Spark AR studio, this allows creators and designers to develop small and simple AR experiences straight through Facebook an instagram's camera. This is a brilliant, node based, piece of software that can create some really power filters. My first few experiences with Spark were very clunky, however after a few tries with their image based AR tracking I was able to create this brilliant little interactive AR map for the university, where the students could point the filter at their student card and show them key locations around the campus.
My next project was a real fun proof of concept demo. Essentially we were tasked with creating an augmented reality application that can be used explain and label parts of the human anatomy. For my initial design I wanted to create an intractable AR Skeleton that the player can move around, as well they can view