Sem 2 Round up: Gamification
Gamification. Welcome to the first of four parts rounding up the entirety of my semester 2. Due to the nature of my work, a lot of the time I won't be able to discuss/ disclose the project until a certain amount of time or until the project is finalised, this is why there has been a lack of posts over the past months. Ironically gamification is probably going to the shortest section, even though a lot of my work is 'game related' a lot of it doesn't include direct gameplay.
The Degree show, I know this project didn't directly implement 'conventional' gameplay elements. However, our goal and task was to create a fully fledged gaming experience to thousands of users just over an internet connection. The original task was to create 'an immersive experience', as broad as that request is the concept had to be robust, simple, but interesting. Our initial ideas implemented a Wordpress portfolio where the students would upload their degree work and it would be displayed and accessible from any device. The real cherry on top with this project was creating the 'virtual gallery'. I could have just made a simple rendered 360 video and that be the end of it. However, that's not very fun is it? My concept was to build a virtual gallery where the player was on a track moving around and they could tap to rotate around and press and hold to stop and zoom in on a user's work. The magic part about this gallery is the students work would be dynamically pulled from the Wordpress server so we only needed to make one version of the game that can be hosted online and everyone someone plays the experience the game does all the hard work for us.
The main aim behind the degree show was accessibility, get it out to as many people as possible, as simple as possible. This meant, no barrier to entry, no downloads, no need for a 3K gaming computer to run a promotional stunt for the Uni. For this we secured some funding to allow us to create and host a pixel streaming prototype where we'd be able to upload the game to a cloud server on AWS and have it create a new instance of the server every time someone connected to the live site. From a gaming aspect this is phenomenal technology that is being used to digital host virtual events during the banning of mass gatherings during lockdown.
Below is a short video of the gameplay, please keep in mind once again the frame rate is stuttery because of the Remote Desktop.